![]() With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever. Tl dr: I would rather you expand the tiles or sprites than set to other areas that can be filled with other resource sets. RPG Maker VX Ace improves every aspect of RPG creation. Honestly there's a lot of stuff, you probably already know XD There are also some basic sprite objects it would be nice to have: Anything Castle-y (tat emans base ground/floor tiles too), such as thrones. Weapons, armors, bags and bottles for item shops. Having more options (at least the classic cave-castle-whatever) would be great.Īs for town stuff, things I noticed missing: I can make towns reasonably well (with soem simple edits there's enough material), but I can only make two types of "dungeon", forests and temples. There are SO many things you could do tileset wise I don't even. What I feel is the most urgent (at least from what I noticed when makign a game) is more sprite resource bits (hairs and clothes are really restrictive and I had to beg for people to help me with the sprites) and more environment tilesets: The DS battlers (zoomed x2) work well with the set alreayd, so there is an option htere).Ī pixel windowskin would be cool, but again, not essential. ![]() Non-pixel faces would be aceptable, where there are a number of areas I would rather have exppansions of sprites or tiles.īattlers would be cool, tho not essential. Enemy battlesprites can be used without being resizes imo, but the actor battlers are very different in RMMV. So if you guys have any ideas of what you want to see (be it VX or XP~) let me know!Īnd to make it more dramatic, I'll show you the first screen of the upcoming retro stuff ewe~ I got some down, but it only holds up for so long. The only thing that I need is some good inspiration and some good ideas. Mortly for XP, since the most stuff I got up atm Maaaybe charsets too, but I gotta admit, I find it boring to make them ~_~Īnd then of course some Tileste/Chipset things. I decided to work on some of the categories I didn't have that much stuff in yet, like Faces/Portraits for example. It's been a while since I made some new stuff, so it's about time! I finally want to stock up on some resources again. Means: more stuff to be actually it's own base for a retro-ish feeling in a game~ Look for H-Mode7, Lavy Meta Engine, GTBS and FPLE Explorer on RPG Maker VX Ace - these are the closest things to 3D we have in the system. Guys from the rpgmaker-vx-ace forums resource team, which I will link to then too!) but is going to be continued! It got the basics down (together with some more things, thanks to the awesome It will be a completely original pack, made by me and with a retro-feeling! ![]() If you know how to make good maps, but not have an idea on how parallax mapping works, then this tutorial is for you. Either way, it sounds logical to me, unlike many people which says that it is pointless.Alright! Something more or less big is coming up soonish! Disable any adblocker and tracking prevention then try again. There are other hypothesis, like there have been one that it is Windows 10 because of the big advancements from Windows 8 that they needed to skip 1 generation or number. About the Windows 10 names, while it haven't been confirmed yet by Microsoft, there have been some hypothesis or possible answers on why they did it, and the most logical and convincing answer is because it messes up with legacy code on some programs because they were coded that if they have the "Windows 9" name (for Windows 95 or 98), they would have legacy stuff, and if you know Microsoft, you would know their extensive compatibility to legacy operative systems, to the extent that DOS can be ran on the Windows operative systems, so that makes it more logical that they'd skip the Windows 9 name.
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